<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7076272936363191626</id><updated>2011-11-27T22:53:25.369-02:00</updated><category term='6'/><category term='S60'/><category term='Code_Blocks'/><category term='Snes'/><category term='gfx'/><category term='linguagem C'/><category term='SDL_image'/><category term='tutorial'/><category term='Visual'/><category term='Onscripter'/><category term='celular'/><category term='Super Nintendo'/><category term='png'/><category term='Symbian'/><category term='S60v3'/><category term='C++'/><category term='SDLgfx'/><category term='SDL_ttf'/><category term='snes4all'/><category term='emulator'/><category term='SDL'/><category term='Sprig'/><category term='S60v5'/><category term='programação C++'/><category term='RPGmaker'/><category term='Visual novel'/><category term='SDL_mixer'/><category term='biblioteca'/><title type='text'>Let it Be...</title><subtitle type='html'>Blog destinado à Programação de Jogos em C++ usando a biblioteca SDL.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://aletitbe.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://aletitbe.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>André</name><uri>http://www.blogger.com/profile/16422396085455135767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>25</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7076272936363191626.post-4378348356347098801</id><published>2011-02-14T12:41:00.001-02:00</published><updated>2011-02-14T12:42:34.245-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Onscripter'/><category scheme='http://www.blogger.com/atom/ns#' term='S60v5'/><category scheme='http://www.blogger.com/atom/ns#' term='S60v3'/><category scheme='http://www.blogger.com/atom/ns#' term='Symbian'/><category scheme='http://www.blogger.com/atom/ns#' term='Visual novel'/><category scheme='http://www.blogger.com/atom/ns#' term='SDL'/><category scheme='http://www.blogger.com/atom/ns#' term='S60'/><title type='text'>Onscripter for symbian v1.03 *UPDATED*</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;h2 class="date-header"&gt;&lt;/h2&gt;&lt;div class="date-posts"&gt;&lt;div class="post-outer"&gt;&lt;div class="post hentry"&gt;&lt;a href="http://www.blogger.com/post-edit.g?blogID=7076272936363191626&amp;amp;postID=4378348356347098801" name="2260517848780301304"&gt;&lt;/a&gt;  &lt;br /&gt;&lt;div class="post-header"&gt;&lt;/div&gt;&lt;div class="post-body entry-content"&gt;&lt;div dir="ltr" style="text-align: left;"&gt;Versão 1.03 do Onscripter para Symbian.&lt;br /&gt;Mudanças:&lt;br /&gt;* Suporte a &lt;a href="http://en.wikipedia.org/wiki/Umineko_no_Naku_Koro_ni"&gt;Umineko&lt;/a&gt;( usa muita ram, roda mais estável com a versão s60v3 que utiliza menos ram).&lt;br /&gt;* Suporte a scripts em japonês.&lt;br /&gt;&lt;br /&gt;Version 1.03 of Onscripter for Symbian.&lt;br /&gt;Changes:&lt;br /&gt;* Support to &lt;a href="http://en.wikipedia.org/wiki/Umineko_no_Naku_Koro_ni"&gt;Umineko&lt;/a&gt;( uses a lot of ram, runs more stable with the s60v3 version that uses less ram).&lt;br /&gt;* Support to Japanese.&lt;/div&gt;&lt;div dir="ltr" style="text-align: left;"&gt;&lt;/div&gt;&lt;div dir="ltr" style="text-align: left;"&gt;TODO:&lt;/div&gt;&lt;div dir="ltr" style="text-align: left;"&gt;*make the two versions installable together(get a new uid to s60v3 and build separate).&lt;/div&gt;&lt;div dir="ltr" style="text-align: left;"&gt;&lt;br /&gt;&lt;a href="http://www.4shared.com/file/2Yvkfs8z/OnScripter_S60_5.html"&gt;Download(VGA)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.4shared.com/file/OWSBsLan/OnScripter_S60_3.html"&gt;Download S60v3(QVGA)&lt;/a&gt; &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7076272936363191626-4378348356347098801?l=aletitbe.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aletitbe.blogspot.com/feeds/4378348356347098801/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://aletitbe.blogspot.com/2011/02/onscripter-for-symbian-v103-updated.html#comment-form' title='13 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/4378348356347098801'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/4378348356347098801'/><link rel='alternate' type='text/html' href='http://aletitbe.blogspot.com/2011/02/onscripter-for-symbian-v103-updated.html' title='Onscripter for symbian v1.03 *UPDATED*'/><author><name>André</name><uri>http://www.blogger.com/profile/16422396085455135767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>13</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7076272936363191626.post-2260517848780301304</id><published>2011-02-08T13:25:00.001-02:00</published><updated>2011-02-13T10:53:21.088-02:00</updated><title type='text'>Onscripter for symbian v1.03beta.</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;Última versão do Onscripter para Symbian.&lt;br /&gt;Mudanças:&lt;br /&gt;* suporte a &lt;a href="http://en.wikipedia.org/wiki/Umineko_no_Naku_Koro_ni"&gt;Umineko&lt;/a&gt;( testado com a instalaçao do episodio 4 - episodio 1 trava no começo e episódio2 funciona, os outros não foram testados-).&lt;br /&gt;*suporte a scripts em japonês.&lt;br /&gt;&lt;br /&gt;Latest version of Onscripter for Symbian.&lt;br /&gt;Changes:&lt;br /&gt;*First support to &lt;a href="http://en.wikipedia.org/wiki/Umineko_no_Naku_Koro_ni"&gt;Umineko&lt;/a&gt;( tested with ep4 instalation- ep1 crash, ep2 works, others not tested-).&lt;br /&gt;*Support to Japanese.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.4shared.com/file/2Yvkfs8z/OnScripter_S60_5.html"&gt;Download(VGA)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.4shared.com/file/OWSBsLan/OnScripter_S60_3.html"&gt;Download S60v3(QVGA)&lt;/a&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7076272936363191626-2260517848780301304?l=aletitbe.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aletitbe.blogspot.com/feeds/2260517848780301304/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://aletitbe.blogspot.com/2011/02/onscripter-for-symbian-v103beta.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/2260517848780301304'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/2260517848780301304'/><link rel='alternate' type='text/html' href='http://aletitbe.blogspot.com/2011/02/onscripter-for-symbian-v103beta.html' title='Onscripter for symbian v1.03beta.'/><author><name>André</name><uri>http://www.blogger.com/profile/16422396085455135767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7076272936363191626.post-3591960421194260333</id><published>2011-01-23T02:45:00.001-02:00</published><updated>2011-01-23T22:23:13.194-02:00</updated><title type='text'>OnScripter v1.0 para Symbian  (s60v5)</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="post-header"&gt;&lt;/div&gt;Finalizada a versão inicial do OnScripter para symbian series s60 versão 5 (touch) baseada na última versão por &lt;a href="http://onscripter.denpa.mobi/"&gt;Uncle Mion&lt;/a&gt;(onscripter-en-20101010).&lt;br /&gt;Pra quem não conhece o OnScripter é um interpretador de&lt;br /&gt;"Visual Novels", mais detalhes no site do &lt;a href="http://mirrormoon.org/projects"&gt;Mirror Moon&lt;/a&gt;.&lt;br /&gt;Totalmente compatível com Tsukihime e suporta outras visual novels&lt;br /&gt;como Narcissu e outras.&lt;br /&gt;&lt;br /&gt;Instalação:&lt;br /&gt;Instale a Visual Novel no seu pc normalmente e depois aplique o patch de tradução(Mirror moon) caso necessário. Copie o conteúdo da instalação para a pasta e:\onscripter no cartão de memória. Aí é só iniciar o OnScripter.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;inEnglish:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="long_text" id="result_box"&gt;&lt;span style="background-color: white;" title="Finalizada a versão inicial do OnScripter para symbian series s60 versão 5 (touch) baseada na última versão por Uncle Mion(onscripter-en-20101010)."&gt;Completed  the initial version &lt;/span&gt;&lt;/span&gt;&lt;span class="long_text" id="result_box"&gt;&lt;span style="background-color: white;" title="Finalizada a versão inicial do OnScripter para symbian series s60 versão 5 (touch) baseada na última versão por Uncle Mion(onscripter-en-20101010)."&gt;of ONScripter&lt;/span&gt;&lt;/span&gt;&lt;span class="long_text" id="result_box"&gt;&lt;span style="background-color: white;" title="Finalizada a versão inicial do OnScripter para symbian series s60 versão 5 (touch) baseada na última versão por Uncle Mion(onscripter-en-20101010)."&gt; for symbian series s60&amp;nbsp; version 5 (touch)  based on latest version by &lt;a href="http://onscripter.denpa.mobi/"&gt;Uncle Mion&lt;/a&gt; (ONScripter-en-20101010). &lt;/span&gt;&lt;span style="background-color: white;" title="Pra quem não conhece o OnScripter é um interpretador de"&gt;For those who do not know ONScripter is an interpreter &lt;/span&gt;&lt;span style="background-color: white;" title="&amp;quot;Visual Novels&amp;quot;, mais detalhes no site do Mirror Moon."&gt;"Visual Novels", more details at &lt;a href="http://mirrormoon.org/projects"&gt;Mirror Moon&lt;/a&gt;. &lt;br /&gt;&lt;/span&gt;&lt;span style="background-color: white;" title="Totalmente compatível com Tsukihime e suporta outras visual novels"&gt;Fully compatible with Tsukihime &lt;/span&gt;&lt;/span&gt;&lt;span class="long_text" id="result_box"&gt;&lt;span style="background-color: white;" title="Totalmente compatível com Tsukihime e suporta outras visual novels"&gt; and supports other &lt;/span&gt;&lt;/span&gt;&lt;span class="long_text" id="result_box"&gt;&lt;span style="background-color: white;" title="Totalmente compatível com Tsukihime e suporta outras visual novels"&gt;visual novels &lt;/span&gt;&lt;span style="background-color: white;" title="como Narcissu e outras."&gt;like Narcissu. &lt;br /&gt;&lt;/span&gt;&lt;span title="Instalação:"&gt;Installation: &lt;/span&gt;&lt;span style="background-color: white;" title="Instale a Visual Novel no seu pc normalmente e depois aplique o patch de tradução(Mirror moon) caso necessário."&gt;Install the Visual Novel on your pc normally and then apply the translation patch (mirror moon) if necessary. &lt;/span&gt;&lt;span style="background-color: white;" title="Copie o conteúdo da instalação para a pasta e:\onscripter no cartão de memória."&gt;Copy the contents of the installation to the folder e:\ onscripter on memory card. &lt;/span&gt;&lt;span title="Aí é só iniciar o OnScripter."&gt;Then just start ONScripter.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="long_text" id="result_box"&gt;&lt;span title="Aí é só iniciar o OnScripter."&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt; &lt;br /&gt;Imagens/Images:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_dHmccvjOhf0/TTuvP2NPuUI/AAAAAAAAABg/s9T7uhnc2zI/s1600/SuperScreenshot0001.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/_dHmccvjOhf0/TTuvP2NPuUI/AAAAAAAAABg/s9T7uhnc2zI/s320/SuperScreenshot0001.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_dHmccvjOhf0/TTuvXrL21tI/AAAAAAAAABk/g3FxckRlxDA/s1600/SuperScreenshot0002.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://1.bp.blogspot.com/_dHmccvjOhf0/TTuvXrL21tI/AAAAAAAAABk/g3FxckRlxDA/s320/SuperScreenshot0002.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_dHmccvjOhf0/TTuveC_6g9I/AAAAAAAAABo/qFJsmsd2SME/s1600/SuperScreenshot0003.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/_dHmccvjOhf0/TTuveC_6g9I/AAAAAAAAABo/qFJsmsd2SME/s320/SuperScreenshot0003.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_dHmccvjOhf0/TTuvmRargKI/AAAAAAAAABs/U_TnKsfrLkQ/s1600/SuperScreenshot0004.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://1.bp.blogspot.com/_dHmccvjOhf0/TTuvmRargKI/AAAAAAAAABs/U_TnKsfrLkQ/s320/SuperScreenshot0004.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_dHmccvjOhf0/TTuvtmXorAI/AAAAAAAAABw/vqd1BZBi7vM/s1600/SuperScreenshot0005.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/_dHmccvjOhf0/TTuvtmXorAI/AAAAAAAAABw/vqd1BZBi7vM/s320/SuperScreenshot0005.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_dHmccvjOhf0/TTuv5kv-RVI/AAAAAAAAAB0/G-1wqPeGqQQ/s1600/SuperScreenshot0006.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://3.bp.blogspot.com/_dHmccvjOhf0/TTuv5kv-RVI/AAAAAAAAAB0/G-1wqPeGqQQ/s320/SuperScreenshot0006.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_dHmccvjOhf0/TTuwAnRQOtI/AAAAAAAAAB4/6KGfgz3sItU/s1600/SuperScreenshot0007.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/_dHmccvjOhf0/TTuwAnRQOtI/AAAAAAAAAB4/6KGfgz3sItU/s320/SuperScreenshot0007.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_dHmccvjOhf0/TTuwJEVJkLI/AAAAAAAAAB8/dkwUovw1Scg/s1600/SuperScreenshot0008.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://1.bp.blogspot.com/_dHmccvjOhf0/TTuwJEVJkLI/AAAAAAAAAB8/dkwUovw1Scg/s320/SuperScreenshot0008.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_dHmccvjOhf0/TTuwQNtW-hI/AAAAAAAAACA/3ZurAmVVozo/s1600/SuperScreenshot0009.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://1.bp.blogspot.com/_dHmccvjOhf0/TTuwQNtW-hI/AAAAAAAAACA/3ZurAmVVozo/s320/SuperScreenshot0009.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_dHmccvjOhf0/TTuvK8An3dI/AAAAAAAAABc/wtyP5r97cv4/s1600/SuperScreenshot0010.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://1.bp.blogspot.com/_dHmccvjOhf0/TTuvK8An3dI/AAAAAAAAABc/wtyP5r97cv4/s320/SuperScreenshot0010.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Observações:&lt;br /&gt;*Salva tudo na pasta e:\onscripter&lt;br /&gt;PS:&lt;br /&gt;*Stores everything on e:\onscripter folder.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.4shared.com/file/6gkrvec-/OnScripter_S60v5.html"&gt;Download&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7076272936363191626-3591960421194260333?l=aletitbe.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aletitbe.blogspot.com/feeds/3591960421194260333/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://aletitbe.blogspot.com/2011/01/onscripter-para-symbian-v10-s60v5.html#comment-form' title='3 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/3591960421194260333'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/3591960421194260333'/><link rel='alternate' type='text/html' href='http://aletitbe.blogspot.com/2011/01/onscripter-para-symbian-v10-s60v5.html' title='OnScripter v1.0 para Symbian  (s60v5)'/><author><name>André</name><uri>http://www.blogger.com/profile/16422396085455135767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_dHmccvjOhf0/TTuvP2NPuUI/AAAAAAAAABg/s9T7uhnc2zI/s72-c/SuperScreenshot0001.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7076272936363191626.post-1805811364955459787</id><published>2011-01-14T12:45:00.000-02:00</published><updated>2011-01-14T12:45:12.824-02:00</updated><title type='text'>OnScripter-en para Symbian(Beta 2)</title><content type='html'>&lt;div class="post-header"&gt;  &lt;/div&gt;Port Simples do OnScripter-en para symbian.&lt;br /&gt;Mais detalhes no Post anterior.&lt;br /&gt;&lt;br /&gt;Observações (s60v3v5):&lt;br /&gt;*Só funciona com arquivos de música no formato ogg se a musica for mp3 ele ignora.&lt;br /&gt;*Salva tudo na pasta e:\onscripter.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&lt;a href="http://www.4shared.com/file/1XoR8SCi/OnScripter_S60_3_X_v_1_0_0.html"&gt;Download s60v3v5&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Observações (s60v5):&lt;br /&gt;*Suporta musica mp3 porém está travando em algumas VNs.&lt;br /&gt;*resolução 640x480.&lt;br /&gt;*Salva tudo na pasta e:\onscripter. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.4shared.com/file/oZwiSciK/OnScripter_S60_5.html"&gt;Download s60v5&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7076272936363191626-1805811364955459787?l=aletitbe.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aletitbe.blogspot.com/feeds/1805811364955459787/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://aletitbe.blogspot.com/2011/01/onscripter-en-para-symbianbeta-2.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/1805811364955459787'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/1805811364955459787'/><link rel='alternate' type='text/html' href='http://aletitbe.blogspot.com/2011/01/onscripter-en-para-symbianbeta-2.html' title='OnScripter-en para Symbian(Beta 2)'/><author><name>André</name><uri>http://www.blogger.com/profile/16422396085455135767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7076272936363191626.post-8595938776915994786</id><published>2011-01-01T02:29:00.000-02:00</published><updated>2011-01-01T02:29:05.755-02:00</updated><title type='text'>OnScripter-en para Symbian(Beta)</title><content type='html'>Port Simples do OnScripter-en para symbian.&lt;br /&gt;Pra quem não conhece o OnScripter é um interpretador de&lt;br /&gt;"Visual Novels", mais detalhes no site do &lt;a href="http://mirrormoon.org/projects"&gt;Mirror Moon&lt;/a&gt;.&lt;br /&gt;Instalação:&lt;br /&gt;Instale a Visual Novel no seu pc normalmente e depois aplique o patch da&lt;br /&gt;Mirror Moon. Copie o conteúdo da instalação para uma pasta e:\onscripter&lt;br /&gt;no cartão de memória. Aí é só iniciar o OnScripter.&lt;br /&gt;&lt;br /&gt;Observações:&lt;br /&gt;*Só funciona com arquivos de música no formato ogg&lt;br /&gt;*Salva tudo na pasta e:\onscripter&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.4shared.com/file/1XoR8SCi/OnScripter_S60_3_X_v_1_0_0.html"&gt;Download&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7076272936363191626-8595938776915994786?l=aletitbe.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aletitbe.blogspot.com/feeds/8595938776915994786/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://aletitbe.blogspot.com/2011/01/onscripter-en-para-symbianbeta.html#comment-form' title='4 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/8595938776915994786'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/8595938776915994786'/><link rel='alternate' type='text/html' href='http://aletitbe.blogspot.com/2011/01/onscripter-en-para-symbianbeta.html' title='OnScripter-en para Symbian(Beta)'/><author><name>André</name><uri>http://www.blogger.com/profile/16422396085455135767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7076272936363191626.post-9135000700119445971</id><published>2010-12-12T22:34:00.001-02:00</published><updated>2010-12-12T22:37:31.048-02:00</updated><title type='text'>Snes4Sym 0.5b1 Quase finalizado!</title><content type='html'>Última release antes de finalizar ^ ^.&lt;br /&gt;Mudanças desde a versão 0.45:&lt;br /&gt;*Controle de volume.&lt;br /&gt;*Opções de som Stereo, Sincronizado e interpolado -Experimente o Stereo-.&lt;br /&gt;*Configurações dos botões - use virtual key para ter acesso aos botões camera, shutter, send(yes) e no(red) nos touch(s60v5).&lt;br /&gt;*Suporte ao decompressor sdd1( Star Ocean e Street Fighter Alpha II).&lt;br /&gt;*Todas configurações (inclusive os botões) são salvas (na pasta e:\data\snes4all). &lt;br /&gt;*Testem e caso tenham alguma idéia comentem.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.4shared.com/file/_jF2Xn_v/Snes4Sym_S60_05b1.html"&gt;Download &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="" id="result_box" lang="en"&gt;&lt;span title=""&gt;Latest release before the last^ ^.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="" id="result_box" lang="en"&gt;&lt;span title=""&gt;Changes since 0.45:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="" id="result_box" lang="en"&gt;&lt;span title=""&gt;&lt;br /&gt;&lt;/span&gt;&lt;span title=""&gt;* Volume control.&lt;/span&gt;&lt;span title=""&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="" id="result_box" lang="en"&gt;&lt;span title=""&gt;* Stereo Sound Options, Synchronized and interpolated(Try Stereo).&lt;/span&gt;&lt;span title=""&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="" id="result_box" lang="en"&gt;&lt;span title=""&gt;* Settings buttons - use &lt;span style="color: red;"&gt;virtual key&lt;/span&gt; to access the camera button, shutter, send (yes) and (red) on s60v5.&lt;/span&gt;&lt;span title=""&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="" id="result_box" lang="en"&gt;&lt;span title=""&gt;* Support SDD1 decompressor (Star Ocean and Street Fighter Alpha II).&lt;/span&gt;&lt;span title=""&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="" id="result_box" lang="en"&gt;&lt;span title=""&gt;* All settings (including the buttons) are saved (in the folder e: \ data \ snes4all).&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="" id="result_box" lang="en"&gt;&lt;span title=""&gt;* Test if have any idea and comment.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.4shared.com/file/_jF2Xn_v/Snes4Sym_S60_05b1.html"&gt;Download&lt;/a&gt;&lt;span class="" id="result_box" lang="en"&gt;&lt;span title=""&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7076272936363191626-9135000700119445971?l=aletitbe.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aletitbe.blogspot.com/feeds/9135000700119445971/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://aletitbe.blogspot.com/2010/12/snes4sym-05b1-quase-finalizado.html#comment-form' title='33 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/9135000700119445971'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/9135000700119445971'/><link rel='alternate' type='text/html' href='http://aletitbe.blogspot.com/2010/12/snes4sym-05b1-quase-finalizado.html' title='Snes4Sym 0.5b1 Quase finalizado!'/><author><name>André</name><uri>http://www.blogger.com/profile/16422396085455135767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>33</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7076272936363191626.post-4074587044630534055</id><published>2010-11-29T13:02:00.004-02:00</published><updated>2010-12-09T13:15:46.540-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='snes4all'/><category scheme='http://www.blogger.com/atom/ns#' term='Symbian'/><category scheme='http://www.blogger.com/atom/ns#' term='emulator'/><category scheme='http://www.blogger.com/atom/ns#' term='Snes'/><category scheme='http://www.blogger.com/atom/ns#' term='SDL'/><category scheme='http://www.blogger.com/atom/ns#' term='S60'/><category scheme='http://www.blogger.com/atom/ns#' term='C++'/><title type='text'>Snes4Sym 0.5a2 nova release com alguns melhoramentos( atualizado)</title><content type='html'>Versão ainda não terminada do Snes4sym com suporte ao decompressor&lt;br /&gt;sdd1( Star Ocean e Street Fighter Alpha II), Configuração de botões e nova versão da &lt;a href="http://www.google.com.br/url?sa=t&amp;amp;source=web&amp;amp;cd=1&amp;amp;ved=0CBkQFjAA&amp;amp;url=http%3A%2F%2Fwww.libsdl.org%2F&amp;amp;ei=ELzzTPKTKsys8Ab38smQDA&amp;amp;usg=AFQjCNF0iMteOnJXZnMhDINbBYw1HCwBcg&amp;amp;sig2=2T0tbSpvyrQR9SMJ9oYb0Q"&gt;SDL&lt;/a&gt; graças a atualização feita por &lt;a href="http://www.google.com.br/url?sa=t&amp;amp;source=web&amp;amp;cd=1&amp;amp;ved=0CBkQFjAA&amp;amp;url=http%3A%2F%2Fwww.embeddev.se%2Fagroot%2F&amp;amp;ei=SrzzTN7gHoKs8Aas_-yHDA&amp;amp;usg=AFQjCNFfuXGoRny1sGAPgui0TXOsgPvJtg&amp;amp;sig2=O2A-RR0dOQ8P_P2ub1bh1A"&gt;anotherguest&lt;/a&gt;.&lt;br /&gt;Esta versão ainda não está terminada pois tem muita coisa faltando mas&amp;nbsp; estou liberando para teste e feedback.&lt;br /&gt;&lt;br /&gt;A fazer: &lt;br /&gt;&lt;br /&gt;* Salvar configurações.&lt;br /&gt;* Melhorar menu de configurações.&lt;br /&gt;* Melhorar key config.&lt;br /&gt;* Criar key config para cada jogo?&lt;br /&gt;&lt;br /&gt;Imagens:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_dHmccvjOhf0/TQDt_orNy-I/AAAAAAAAABM/8VtyYWF5SPc/s1600/SuperScreenshot0037.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/_dHmccvjOhf0/TQDt_orNy-I/AAAAAAAAABM/8VtyYWF5SPc/s400/SuperScreenshot0037.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_dHmccvjOhf0/TQDuAzAFX7I/AAAAAAAAABQ/koNwOYcwTt4/s1600/SuperScreenshot0038.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/_dHmccvjOhf0/TQDuAzAFX7I/AAAAAAAAABQ/koNwOYcwTt4/s400/SuperScreenshot0038.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_dHmccvjOhf0/TQDuCEv2kGI/AAAAAAAAABU/awHzlWMjuY4/s1600/SuperScreenshot0041.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/_dHmccvjOhf0/TQDuCEv2kGI/AAAAAAAAABU/awHzlWMjuY4/s400/SuperScreenshot0041.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;Alpha 2 changelog: &lt;br /&gt;* edited menu.&lt;br /&gt;* new sound options ( stereo, sync, interpolate).&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.4shared.com/file/35X4Ynlw/Snes4Sym_S60_05a2.html"&gt;Download&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;English: (Google translated^^' )&lt;br /&gt;&lt;br /&gt;&lt;span class="" id="result_box" lang="en"&gt;&lt;span title=""&gt;Version has not yet completed with the support decompressor SDD1  (Star Ocean and Street Fighter Alpha II), configuration of buttons and  the new version of SDL thank updated by anotherguest. This version is not finished yet because it has a lot missing but I'm releasing for testing and feedback.&lt;br /&gt;&lt;/span&gt;&lt;span title=""&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="" id="result_box" lang="en"&gt;&lt;span title=""&gt;To do:&lt;br /&gt;&lt;/span&gt;&lt;span title=""&gt;* Save Settings.&lt;/span&gt;&lt;span title=""&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="" id="result_box" lang="en"&gt;&lt;span title=""&gt;* Improving the settings menu.&lt;/span&gt;&lt;span title=""&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="" id="result_box" lang="en"&gt;&lt;span title=""&gt;* Improving key config.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="" id="result_box" lang="en"&gt;&lt;span title=""&gt;* Create key config for each game?&lt;/span&gt;&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;Alpha 2 changelog:&lt;br /&gt;* edited menu.&lt;br /&gt;* new sound options ( stereo, sync, interpolate).&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.4shared.com/file/35X4Ynlw/Snes4Sym_S60_05a2.html"&gt;Download&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7076272936363191626-4074587044630534055?l=aletitbe.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aletitbe.blogspot.com/feeds/4074587044630534055/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://aletitbe.blogspot.com/2010/11/snes4sym-045a1-nova-release-com-alguns.html#comment-form' title='6 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/4074587044630534055'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/4074587044630534055'/><link rel='alternate' type='text/html' href='http://aletitbe.blogspot.com/2010/11/snes4sym-045a1-nova-release-com-alguns.html' title='Snes4Sym 0.5a2 nova release com alguns melhoramentos( atualizado)'/><author><name>André</name><uri>http://www.blogger.com/profile/16422396085455135767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dHmccvjOhf0/TQDt_orNy-I/AAAAAAAAABM/8VtyYWF5SPc/s72-c/SuperScreenshot0037.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7076272936363191626.post-5534129420789825427</id><published>2010-10-12T16:40:00.003-03:00</published><updated>2010-10-24T18:02:04.742-02:00</updated><title type='text'>Snes4Sym 0.45: Suporte a Mouse e SuperScope via touch! *ATUALIZADO*</title><content type='html'>Nova versão do emulador, agora com suporte a mouse e superscope.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_dHmccvjOhf0/TLUNYd9o2JI/AAAAAAAAABI/eIpX1BtlCCE/s1600/SuperScreenshot0023.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/_dHmccvjOhf0/TLUNYd9o2JI/AAAAAAAAABI/eIpX1BtlCCE/s320/SuperScreenshot0023.jpg" width="180" /&gt;&lt;/a&gt;&lt;/div&gt;Para utilizar os controles especiais, use a tecla F6.&lt;br /&gt;Com o SuperScope pressione * para cursor, 0 para turbo on/off e # para pausar. &lt;br /&gt;&lt;a href="http://www.4shared.com/file/3vnjd0X6/Snes4Sym_S60.html"&gt;Download&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7076272936363191626-5534129420789825427?l=aletitbe.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aletitbe.blogspot.com/feeds/5534129420789825427/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://aletitbe.blogspot.com/2010/10/snes4sym-045-suporte-mouse-e-superscope.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/5534129420789825427'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/5534129420789825427'/><link rel='alternate' type='text/html' href='http://aletitbe.blogspot.com/2010/10/snes4sym-045-suporte-mouse-e-superscope.html' title='Snes4Sym 0.45: Suporte a Mouse e SuperScope via touch! *ATUALIZADO*'/><author><name>André</name><uri>http://www.blogger.com/profile/16422396085455135767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_dHmccvjOhf0/TLUNYd9o2JI/AAAAAAAAABI/eIpX1BtlCCE/s72-c/SuperScreenshot0023.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7076272936363191626.post-7297738269042345540</id><published>2010-09-12T22:56:00.001-03:00</published><updated>2010-10-03T19:25:33.772-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='snes4all'/><category scheme='http://www.blogger.com/atom/ns#' term='S60v5'/><category scheme='http://www.blogger.com/atom/ns#' term='S60v3'/><category scheme='http://www.blogger.com/atom/ns#' term='Symbian'/><category scheme='http://www.blogger.com/atom/ns#' term='emulator'/><category scheme='http://www.blogger.com/atom/ns#' term='Snes'/><category scheme='http://www.blogger.com/atom/ns#' term='SDL'/><category scheme='http://www.blogger.com/atom/ns#' term='S60'/><category scheme='http://www.blogger.com/atom/ns#' term='Super Nintendo'/><title type='text'>Snes4Sym 0.44b: Suporte beta para os modos Hires. *REMAKE*</title><content type='html'>Mais uma atualização mas desta vez só de compatibilidade, com suporte a hires é possivel jogar mais jogos como o "Secret of mana".&lt;br /&gt;Observações:&lt;br /&gt;*Após alternar entre os modo loRes e hiRes a rom deve ser recarregada ou o emulador trava.&lt;br /&gt;*Desative o modo hiRes para melhor performance. &lt;br /&gt;*Removida a opção de volume.&lt;br /&gt;*Suporte a Tela cheia(ou quase). &lt;br /&gt;*mostre ou esconda a taxa de frames usando a tecla F10&lt;br /&gt;&lt;a href="http://www.4shared.com/file/ZqzaoP1n/Snes4Sym_S60.html"&gt;Dowload&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;English:&lt;br /&gt;&lt;br /&gt;&lt;span class="long_text" id="result_box"&gt;&lt;span title=""&gt;One more  update but this time only for compatibility with support for hires is  possible to play more games like "Secret of Mana ".&lt;br /&gt;&lt;/span&gt;&lt;span style="background-color: white;" title=""&gt;Remarks:&lt;br /&gt;&lt;/span&gt;&lt;span style="background-color: white;" title=""&gt;* After switching between the mode lores and hires the rom must be reloaded or the emulator hangs.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="short_text" id="result_box"&gt;&lt;span title=""&gt;*Disable the HiRes mode for better performance use when need&lt;/span&gt;&lt;/span&gt;.&lt;br /&gt;&lt;span class="long_text" id="result_box"&gt;&lt;span style="background-color: white;" title=""&gt;&lt;/span&gt;&lt;span style="background-color: white;" title=""&gt;* Removed volume&lt;/span&gt;&lt;/span&gt;&lt;span class="long_text" id="result_box"&gt;&lt;span style="background-color: white;" title=""&gt; option&lt;/span&gt;&lt;/span&gt;&lt;span class="long_text" id="result_box"&gt;&lt;span style="background-color: white;" title=""&gt;.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;*Full Stretch Support&lt;br /&gt;*Show and Hide framerate pressing F10.&lt;br /&gt;&lt;span class="long_text" id="result_box"&gt;&lt;span style="background-color: white;" title=""&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.4shared.com/file/ZqzaoP1n/Snes4Sym_S60.html"&gt;Dowload&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7076272936363191626-7297738269042345540?l=aletitbe.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aletitbe.blogspot.com/feeds/7297738269042345540/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://aletitbe.blogspot.com/2010/09/snes4sym-044b-suporte-beta-para-os.html#comment-form' title='16 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/7297738269042345540'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/7297738269042345540'/><link rel='alternate' type='text/html' href='http://aletitbe.blogspot.com/2010/09/snes4sym-044b-suporte-beta-para-os.html' title='Snes4Sym 0.44b: Suporte beta para os modos Hires. *REMAKE*'/><author><name>André</name><uri>http://www.blogger.com/profile/16422396085455135767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>16</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7076272936363191626.post-4065825794560891440</id><published>2010-09-07T17:16:00.000-03:00</published><updated>2010-09-07T17:16:28.930-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='snes4all'/><category scheme='http://www.blogger.com/atom/ns#' term='emulator'/><category scheme='http://www.blogger.com/atom/ns#' term='Snes'/><category scheme='http://www.blogger.com/atom/ns#' term='SDL'/><category scheme='http://www.blogger.com/atom/ns#' term='S60'/><title type='text'>Snes4Sym 0.43 final</title><content type='html'>Ultima release do Snes4All portado para symbian versão 0.43&lt;br /&gt;Mudanças:&lt;br /&gt;*Gerenciador de arquivos agora só mostra as roms e pastas.&lt;br /&gt;*reparo de alguns bugs.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.4shared.com/file/vxzjNTyu/_2__Snes4Sym_S60final.html"&gt;Dowload&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Mais detalhes sobre o emulador nos posts anteriores.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7076272936363191626-4065825794560891440?l=aletitbe.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aletitbe.blogspot.com/feeds/4065825794560891440/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://aletitbe.blogspot.com/2010/09/snes4sym-043-final.html#comment-form' title='6 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/4065825794560891440'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/4065825794560891440'/><link rel='alternate' type='text/html' href='http://aletitbe.blogspot.com/2010/09/snes4sym-043-final.html' title='Snes4Sym 0.43 final'/><author><name>André</name><uri>http://www.blogger.com/profile/16422396085455135767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7076272936363191626.post-2601971474396415587</id><published>2010-08-29T23:27:00.003-03:00</published><updated>2010-08-30T13:09:12.807-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='snes4all'/><category scheme='http://www.blogger.com/atom/ns#' term='S60v5'/><category scheme='http://www.blogger.com/atom/ns#' term='S60v3'/><category scheme='http://www.blogger.com/atom/ns#' term='Symbian'/><category scheme='http://www.blogger.com/atom/ns#' term='emulator'/><category scheme='http://www.blogger.com/atom/ns#' term='Snes'/><category scheme='http://www.blogger.com/atom/ns#' term='SDL'/><category scheme='http://www.blogger.com/atom/ns#' term='S60'/><title type='text'>Snes4all  0.42 para Symbian</title><content type='html'>Nova versão do Snes4Sym, emulador de snes para Symbian:&lt;br /&gt;Mudanças:&lt;br /&gt;* Recompilado com GCC 4: pequeno ganho de performance.&lt;br /&gt;* Mudanças no menu para ficar mais intuitivo.&lt;br /&gt;* Conserto de alguns Bugs.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_dHmccvjOhf0/THvXL96xh5I/AAAAAAAAAA4/O2wGrxBRPwo/s1600/SuperScreenshot0014.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_dHmccvjOhf0/THvXL96xh5I/AAAAAAAAAA4/O2wGrxBRPwo/s320/SuperScreenshot0014.jpg" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_dHmccvjOhf0/THvXKofTKNI/AAAAAAAAAAw/JS9oJqSIE3s/s1600/SuperScreenshot0013.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_dHmccvjOhf0/THvXKofTKNI/AAAAAAAAAAw/JS9oJqSIE3s/s320/SuperScreenshot0013.jpg" /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/_dHmccvjOhf0/THvXJsPM3iI/AAAAAAAAAAo/QD8g-xgWpsA/s1600/SuperScreenshot0012.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_dHmccvjOhf0/THvXJsPM3iI/AAAAAAAAAAo/QD8g-xgWpsA/s320/SuperScreenshot0012.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://www.4shared.com/file/io7Lcag7/Snes4Sym_S60.html"&gt;DOWNLOAD&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;Tutoriais: &lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_dHmccvjOhf0/THsT-XRvjJI/AAAAAAAAAAQ/UGkKHPIPdpQ/s1600/main.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/_dHmccvjOhf0/THsT-XRvjJI/AAAAAAAAAAQ/UGkKHPIPdpQ/s400/main.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_dHmccvjOhf0/THsUKN4bagI/AAAAAAAAAAY/-ZhcGVJEovU/s1600/load.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://1.bp.blogspot.com/_dHmccvjOhf0/THsUKN4bagI/AAAAAAAAAAY/-ZhcGVJEovU/s400/load.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_dHmccvjOhf0/THsUVX6Jw7I/AAAAAAAAAAg/RHTSp6HHtLw/s1600/keys.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/_dHmccvjOhf0/THsUVX6Jw7I/AAAAAAAAAAg/RHTSp6HHtLw/s400/keys.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7076272936363191626-2601971474396415587?l=aletitbe.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aletitbe.blogspot.com/feeds/2601971474396415587/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://aletitbe.blogspot.com/2010/08/snes4all-042-para-symbian.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/2601971474396415587'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/2601971474396415587'/><link rel='alternate' type='text/html' href='http://aletitbe.blogspot.com/2010/08/snes4all-042-para-symbian.html' title='Snes4all  0.42 para Symbian'/><author><name>André</name><uri>http://www.blogger.com/profile/16422396085455135767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dHmccvjOhf0/THvXL96xh5I/AAAAAAAAAA4/O2wGrxBRPwo/s72-c/SuperScreenshot0014.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7076272936363191626.post-7466760389530587227</id><published>2010-08-08T11:57:00.004-03:00</published><updated>2010-08-15T21:48:15.628-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='snes4all'/><category scheme='http://www.blogger.com/atom/ns#' term='S60v5'/><category scheme='http://www.blogger.com/atom/ns#' term='S60v3'/><category scheme='http://www.blogger.com/atom/ns#' term='emulator'/><category scheme='http://www.blogger.com/atom/ns#' term='Snes'/><category scheme='http://www.blogger.com/atom/ns#' term='SDL'/><category scheme='http://www.blogger.com/atom/ns#' term='S60'/><category scheme='http://www.blogger.com/atom/ns#' term='Super Nintendo'/><title type='text'>Snes4all ported for Symbian( traduzido para inglês, original abaixo)</title><content type='html'>&lt;span class="long_text" id="result_box"&gt;&lt;span style="background-color: white;" title=""&gt;For those who like the classic games of Super Nintendo (R) can try this new emulator: Snes4ALL. &lt;/span&gt;&lt;span style="background-color: white;" title=""&gt;First  released by &lt;a href="http://chui.dcemu.co.uk/snes4all.html"&gt;Chui &lt;/a&gt;made based on the Snes9x source code and SDL runs with  acceptable speed without sound on nokia 5530 (the only one I own and I  Can test ^ ^) But Should Be much better to play the N97 That Has buttons.&lt;/span&gt;&lt;span style="background-color: white;" title=""&gt;The roms Must Be Placed in the data folder or any subfolder of it. &lt;/span&gt;&lt;span title=""&gt;The saves Will Remain in the data folder as well.&lt;br /&gt;&lt;/span&gt;&lt;span title=""&gt;Buttons:&lt;br /&gt;&lt;/span&gt;&lt;span title=""&gt;1 - X&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="long_text" id="result_box"&gt;&lt;span title=""&gt;2 - top&lt;/span&gt;&lt;span title=""&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="long_text" id="result_box"&gt;&lt;span title=""&gt;3 - Y&lt;/span&gt;&lt;span title=""&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="long_text" id="result_box"&gt;&lt;span title=""&gt;4 - left&lt;/span&gt;&lt;span title=""&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="long_text" id="result_box"&gt;&lt;span title=""&gt;5 - start&lt;/span&gt;&lt;span title=""&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="long_text" id="result_box"&gt;&lt;span title=""&gt;6 - right&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="long_text" id="result_box"&gt;&lt;span title=""&gt;7 - A&lt;/span&gt;&lt;span style="background-color: white;" title=""&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="long_text" id="result_box"&gt;&lt;span style="background-color: white;" title=""&gt;8 - low&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="long_text" id="result_box"&gt;&lt;span title=""&gt;9 - B&lt;br /&gt;&lt;/span&gt;&lt;span style="background-color: white;" title=""&gt;note: the directional buttons works.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.4shared.com/file/o-0u9jbA/Snes4Sym_S60v3v5.html"&gt;&lt;span class="long_text" id="result_box"&gt;&lt;span style="background-color: white;" title=""&gt;DOWLOAD &lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://chui.dcemu.co.uk/screenshots/snes1.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" bx="true" src="http://chui.dcemu.co.uk/screenshots/snes1.png" /&gt;&lt;/a&gt;&lt;/div&gt;Test and comment!!!&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://chui.dcemu.co.uk/screenshots/snes4.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" bx="true" src="http://chui.dcemu.co.uk/screenshots/snes4.png" /&gt;&lt;/a&gt;&lt;/div&gt;OBS: require PIPS 1.6 and Standard c++ library.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7076272936363191626-7466760389530587227?l=aletitbe.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aletitbe.blogspot.com/feeds/7466760389530587227/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://aletitbe.blogspot.com/2010/08/snes4all-ported-for-symbian.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/7466760389530587227'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/7466760389530587227'/><link rel='alternate' type='text/html' href='http://aletitbe.blogspot.com/2010/08/snes4all-ported-for-symbian.html' title='Snes4all ported for Symbian( traduzido para inglês, original abaixo)'/><author><name>André</name><uri>http://www.blogger.com/profile/16422396085455135767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7076272936363191626.post-107551156639146110</id><published>2010-08-01T19:09:00.008-03:00</published><updated>2010-08-15T21:50:17.810-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='S60v5'/><category scheme='http://www.blogger.com/atom/ns#' term='S60v3'/><category scheme='http://www.blogger.com/atom/ns#' term='Symbian'/><category scheme='http://www.blogger.com/atom/ns#' term='Snes'/><category scheme='http://www.blogger.com/atom/ns#' term='SDL'/><category scheme='http://www.blogger.com/atom/ns#' term='S60'/><title type='text'>Snes4all portado para symbian **ATUALIZADO**</title><content type='html'>Pra quem gosta dos classicos jogos de Super Nintendo(R) pode tentar este novo emulador: Snes4ALL. Primeiramente lançado por &lt;a href="http://chui.dcemu.co.uk/snes4all.html"&gt;Chui&lt;/a&gt;, feito baseado no código fonte do Snes9x e SDL, roda com velocidade aceitável sem som no nokia 5530( o único que possuo e posso testar^^)&amp;nbsp; mas deve ser bem melhor de jogar no N97 que possui botões.&lt;br /&gt;As roms devem ser colocadas na pasta data ou em alguma subpasta. Os saves irão ficar na pasta data tambem.&lt;br /&gt;Botões:&lt;br /&gt;1- X&lt;br /&gt;2- cima&lt;br /&gt;3 - Y&lt;br /&gt;4- esquerda&lt;br /&gt;5- start&lt;br /&gt;6- direita&lt;br /&gt;7- A&lt;br /&gt;8- baixo&lt;br /&gt;9- B&lt;br /&gt;obs: os direcionais funcionam.&lt;br /&gt;&lt;br /&gt;Agora com suporte a save states.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.4shared.com/file/o-0u9jbA/Snes4Sym_S60v3v5.html"&gt;DOWNLOAD&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://chui.dcemu.co.uk/screenshots/snes1.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" bx="true" src="http://chui.dcemu.co.uk/screenshots/snes1.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://chui.dcemu.co.uk/screenshots/snes4.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" bx="true" src="http://chui.dcemu.co.uk/screenshots/snes4.png" /&gt;&lt;/a&gt;&lt;/div&gt;Testem e comentem!!&lt;br /&gt;OBS: Requer PIPS 1.6 e Standard C++ library commom 1.6&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7076272936363191626-107551156639146110?l=aletitbe.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aletitbe.blogspot.com/feeds/107551156639146110/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://aletitbe.blogspot.com/2010/08/snes4all-portado-para-symbian.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/107551156639146110'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/107551156639146110'/><link rel='alternate' type='text/html' href='http://aletitbe.blogspot.com/2010/08/snes4all-portado-para-symbian.html' title='Snes4all portado para symbian **ATUALIZADO**'/><author><name>André</name><uri>http://www.blogger.com/profile/16422396085455135767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7076272936363191626.post-7780335608879462793</id><published>2010-03-01T12:42:00.008-03:00</published><updated>2010-08-15T22:03:32.623-03:00</updated><title type='text'>Iniciando o SDL.(2)</title><content type='html'>&lt;span style=";font-family:arial;font-size:100%;"  &gt;Acho que agora vou conseguir começar esses tutoriais^^.&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;Vamos começar:&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;Para que possamos usar as funções da SDL primeiro temos que iniciá-la,&lt;br /&gt;segue o código:&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;pre class="cpp"&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;if&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt; &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;(&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt;SDL_Init&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;(&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt;SDL_INIT_VIDEO&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;)&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt; != &lt;/span&gt;&lt;span style="color: rgb(0, 0, 221); font-weight: bold;font-family:arial;font-size:100%;"  &gt;0&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;)&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt; &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;{&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt; &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;printf(&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;"Não foi possível iniciar a SDL: %s\n"&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt;, SDL_GetError&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;())&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt;;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt; &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;return&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt; &lt;/span&gt;&lt;span style="color: rgb(0, 0, 221); font-weight: bold;font-family:arial;font-size:100%;"  &gt;1&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt;;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;}&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;Nesse&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt; trecho o programa inicializa a biblioteca apenas com as funções de vídeo,&lt;br /&gt;se desejar-mos inicializar o audio&lt;br /&gt;também teremos que modificar para:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;if&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt; &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;(&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt;SDL_Init&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;(&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt;SDL_INIT_VIDEO | SDL_INIT_AUDIO&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;)&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt; != &lt;/span&gt;&lt;span style="color: rgb(0, 0, 221); font-weight: bold;font-family:arial;font-size:100%;"  &gt;0&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;)&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt; &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;{&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt; &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;printf(&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;"Não foi possível iniciar a SDL: %s\n"&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt;, SDL_GetError&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;())&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt;;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt; &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;return&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt; &lt;/span&gt;&lt;span style="color: rgb(0, 0, 221); font-weight: bold;font-family:arial;font-size:100%;"  &gt;1&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt;;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;}&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;E adicionamos as flags de todos os sub-sistemas que queremos inicializar,&lt;br /&gt;por hora vamos nos ater somente ao video.&lt;br /&gt;Como temos o vídeo inicializado, podemos agora abrir uma janela para que possamos&lt;br /&gt;mostrar o nosso programa:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt;SDL_Surface *screen;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt; &lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt;screen = SDL_SetVideoMode&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;(&lt;/span&gt;&lt;span style="color: rgb(0, 0, 221); font-weight: bold;font-family:arial;font-size:100%;"  &gt;640&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt;, &lt;/span&gt;&lt;span style="color: rgb(0, 0, 221); font-weight: bold;font-family:arial;font-size:100%;"  &gt;480&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt;, &lt;/span&gt;&lt;span style="color: rgb(0, 0, 221); font-weight: bold;font-family:arial;font-size:100%;"  &gt;16&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt;, SDL_DOUBLEBUF | SDL_FULLSCREEN&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;)&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt;;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;if&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt; &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;(&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt;screen == &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;NULL)&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt; &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;{&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt; &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;printf(&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;"&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;Não foi possível escolher o modo de video&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt; %s\n"&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt;, SDL_GetError&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;())&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt;;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt; &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;return&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt; &lt;/span&gt;&lt;span style="color: rgb(0, 0, 221); font-weight: bold;font-family:arial;font-size:100%;"  &gt;1&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt;;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;}&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;obs: screen é um ponteiro para a tela do programa, uma surface da sdl.&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;Usamos a função&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt; &lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt;SDL_SetVideoMode&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt; &lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;para escolher o modo de vídeo que iremos utilizar.&lt;br /&gt;No exemplo,selecionamos largura 640, altura 480, profundidade da cor de 16 bits e&lt;br /&gt;opções como duplo buffer e tela cheia. Ao final testamos para ver se &lt;span style="font-weight: bold;"&gt;screen&lt;/span&gt; existe e&lt;br /&gt;caso contrário o programa emite um erro&lt;br /&gt;com a descrição dada pela SDL (em inglês) e termina.&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Ao fechar o programa devemos fechar a SDL primeiro, para isso usamos a função atexit:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;atexit(&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt;SDL_Quit&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;font-family:arial;font-size:100%;"  &gt;)&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt;;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;Essa função faz com que antes do fim do programa a função de fechar a SDL &lt;span style="font-weight: bold;"&gt;SDL_Quit&lt;br /&gt;&lt;/span&gt;seja chamada automaticamente, não importa em que parte do programa seja o fim do mesmo.&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;Bom, por hoje é só. Na proxima parte irei explicar como mostrar uma imagem na tela.&lt;br /&gt;Agora aqui vai o código completo que  não faz nada^^ só abre uma janela e fecha logo&lt;br /&gt;em seguida, mas tá aí pra quem quiser testar. Até.&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;script src="http://pastebin.com/embed_js.php?i=MLEj9wP1"&gt;&lt;/script&gt;&lt;br /&gt;&lt;/pre&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7076272936363191626-7780335608879462793?l=aletitbe.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aletitbe.blogspot.com/feeds/7780335608879462793/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://aletitbe.blogspot.com/2010/03/iniciando-o-sdl2.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/7780335608879462793'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/7780335608879462793'/><link rel='alternate' type='text/html' href='http://aletitbe.blogspot.com/2010/03/iniciando-o-sdl2.html' title='Iniciando o SDL.(2)'/><author><name>André</name><uri>http://www.blogger.com/profile/16422396085455135767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7076272936363191626.post-3326152106578363960</id><published>2009-08-16T16:20:00.003-03:00</published><updated>2010-08-15T21:38:03.637-03:00</updated><title type='text'>Complementando com a Conversão RGB para Sepia</title><content type='html'>Modificando um pouco a Função Anterior com a ajuda do &lt;a href="http://blogs.techrepublic.com.com/howdoi/?p=120"&gt;techrepublic&lt;/a&gt; temos uma conversão de RGB para sépia:&lt;br /&gt;&lt;br /&gt;&lt;script src="http://pastebin.com/embed_js.php?i=5CyqT4Zk"&gt;&lt;/script&gt;&lt;br /&gt;&lt;br /&gt;Até!!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7076272936363191626-3326152106578363960?l=aletitbe.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aletitbe.blogspot.com/feeds/3326152106578363960/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://aletitbe.blogspot.com/2009/08/complementando-com-conversao-rgb-para.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/3326152106578363960'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/3326152106578363960'/><link rel='alternate' type='text/html' href='http://aletitbe.blogspot.com/2009/08/complementando-com-conversao-rgb-para.html' title='Complementando com a Conversão RGB para Sepia'/><author><name>André</name><uri>http://www.blogger.com/profile/16422396085455135767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7076272936363191626.post-673564074099009183</id><published>2009-08-16T15:43:00.004-03:00</published><updated>2010-08-15T21:54:51.967-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SDL'/><category scheme='http://www.blogger.com/atom/ns#' term='C++'/><title type='text'>convertendo surfaces RGBA para escala de cinza</title><content type='html'>Eu fiz um trabalhinho de fim de semana no meu projeto então decidi postar aqui para que possa servir de auxílio pra quem precisar, o código é parte da classe surface e serve para fazer um efeito de preto e branco( escala de cinza )  em uma sdl_surface dando efeito de antigo. Segue abaixo:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;script src="http://pastebin.com/embed_js.php?i=fWxPpbdS"&gt;&lt;/script&gt;&lt;br /&gt;&lt;br /&gt;Para quem precisar está aí^^.&lt;br /&gt;Mas uma pequena observação: Não é uma função para ser usada em tempo real!&lt;br /&gt;Até a próxima!!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7076272936363191626-673564074099009183?l=aletitbe.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aletitbe.blogspot.com/feeds/673564074099009183/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://aletitbe.blogspot.com/2009/08/convertendo-surfaces-rgba-para-escala.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/673564074099009183'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/673564074099009183'/><link rel='alternate' type='text/html' href='http://aletitbe.blogspot.com/2009/08/convertendo-surfaces-rgba-para-escala.html' title='convertendo surfaces RGBA para escala de cinza'/><author><name>André</name><uri>http://www.blogger.com/profile/16422396085455135767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7076272936363191626.post-2661792675136807535</id><published>2009-03-08T23:32:00.004-03:00</published><updated>2009-03-08T23:48:05.280-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SDL_ttf'/><category scheme='http://www.blogger.com/atom/ns#' term='SDL_image'/><category scheme='http://www.blogger.com/atom/ns#' term='S60v3'/><category scheme='http://www.blogger.com/atom/ns#' term='Symbian'/><category scheme='http://www.blogger.com/atom/ns#' term='SDL_mixer'/><category scheme='http://www.blogger.com/atom/ns#' term='SDL'/><category scheme='http://www.blogger.com/atom/ns#' term='celular'/><title type='text'>Bibliotecas Auxiliares da SDL para Symbian S60v3</title><content type='html'>Eu agora estou um pouco ocupado com o trabalho, faculdade e um pouquinho de lazer nos fins de semana(eu também mereço ^^). Por  isso estou um pouco afastado do Blog e não sei quando terei tempo para postar meus tutoriais.&lt;br /&gt;Então decidi que iria postar os meus ports das bibliotecas auxiliares da SDL para facilitar a vida de quem deseja programar para celulares Symbian com o auxílio da SDL e SDL_image( suporta BMP, PNG, TARGA e outras), SDL_mixer( port simples - não fiz muitos testes mas funciona- suporta midi, wav e algo mais) e SDL_ttf( funciona perfeitamente - a lib freetype já vem com port para Symbian). Por enquanto são só essas mas se tiver tempo( e necessidade adiciono outros ports).&lt;br /&gt;Vou achar um lugar para upar os arquivos logo após posto um link com os mesmos. Até.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7076272936363191626-2661792675136807535?l=aletitbe.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aletitbe.blogspot.com/feeds/2661792675136807535/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://aletitbe.blogspot.com/2009/03/bibliotecas-auxiliares-da-sdl-para.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/2661792675136807535'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/2661792675136807535'/><link rel='alternate' type='text/html' href='http://aletitbe.blogspot.com/2009/03/bibliotecas-auxiliares-da-sdl-para.html' title='Bibliotecas Auxiliares da SDL para Symbian S60v3'/><author><name>André</name><uri>http://www.blogger.com/profile/16422396085455135767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7076272936363191626.post-8432315360213140217</id><published>2008-10-28T11:21:00.000-02:00</published><updated>2008-10-28T11:22:00.431-02:00</updated><title type='text'>Iniciando o SDL.</title><content type='html'>&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7076272936363191626-8432315360213140217?l=aletitbe.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aletitbe.blogspot.com/feeds/8432315360213140217/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://aletitbe.blogspot.com/2008/10/iniciando-o-sdl.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/8432315360213140217'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/8432315360213140217'/><link rel='alternate' type='text/html' href='http://aletitbe.blogspot.com/2008/10/iniciando-o-sdl.html' title='Iniciando o SDL.'/><author><name>André</name><uri>http://www.blogger.com/profile/16422396085455135767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7076272936363191626.post-3778457347751751444</id><published>2008-10-28T11:08:00.002-02:00</published><updated>2008-10-28T11:20:56.035-02:00</updated><title type='text'>Começando pelo início ^^'.</title><content type='html'>Antes de trazer códigos mais pesados percebi que devo primeiro ensinar o básico de SDL para que mesmo alguem que não tenha conhecido a SDL consiga entender um pouco sobre o que está sendo postado.&lt;br /&gt;Então, após ter mudado o formato do Blog para um que acredito seja mais fácil de ler, vou começar os tutoriais, eles serão pequenos e rápidos pois estou com pouco tempo para escrever.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7076272936363191626-3778457347751751444?l=aletitbe.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aletitbe.blogspot.com/feeds/3778457347751751444/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://aletitbe.blogspot.com/2008/10/comeando-pelo-incio.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/3778457347751751444'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/3778457347751751444'/><link rel='alternate' type='text/html' href='http://aletitbe.blogspot.com/2008/10/comeando-pelo-incio.html' title='Começando pelo início ^^&apos;.'/><author><name>André</name><uri>http://www.blogger.com/profile/16422396085455135767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7076272936363191626.post-8814995392670417233</id><published>2008-10-15T11:47:00.000-03:00</published><updated>2008-10-15T15:03:24.068-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gfx'/><category scheme='http://www.blogger.com/atom/ns#' term='Code_Blocks'/><category scheme='http://www.blogger.com/atom/ns#' term='tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='Sprig'/><category scheme='http://www.blogger.com/atom/ns#' term='SDLgfx'/><category scheme='http://www.blogger.com/atom/ns#' term='SDL'/><category scheme='http://www.blogger.com/atom/ns#' term='C++'/><title type='text'>Criando efeitos visuais com facilidade! *Sprig*</title><content type='html'>Se você se interessou pelo que a biblioteca SDL_gfx pode fazer - desenho de primitivas, zoom, rotação - deve conhecer a biblioteca &lt;a href="http://pubpages.unh.edu/%7Ejmb97/SPriG.html"&gt;Sprig&lt;/a&gt;, ao contrário da anterior, que está no estado Unreleased and Unsupported, esta já possui uma prerelease e pelos testes que fiz funciona muito bem(ainda não testei a prerelease mas tenho usado a versão anterior sem problemas). Agora para quem quiser visualizar o funcionamento da mesma eu fiz um pequeno programa para demonstração,  consiste em um sprite sendo movido e rotacionado na tela -&gt; &lt;a href="http://www.4shared.com/file/67043454/c81424d2/_2__demo.html"&gt;Download.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7076272936363191626-8814995392670417233?l=aletitbe.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aletitbe.blogspot.com/feeds/8814995392670417233/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://aletitbe.blogspot.com/2008/10/criando-efeitos-visuais-com-facilidade.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/8814995392670417233'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/8814995392670417233'/><link rel='alternate' type='text/html' href='http://aletitbe.blogspot.com/2008/10/criando-efeitos-visuais-com-facilidade.html' title='Criando efeitos visuais com facilidade! *Sprig*'/><author><name>André</name><uri>http://www.blogger.com/profile/16422396085455135767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7076272936363191626.post-4368875074735654455</id><published>2008-08-25T14:20:00.000-03:00</published><updated>2008-08-26T11:21:40.258-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='png'/><category scheme='http://www.blogger.com/atom/ns#' term='SDL_image'/><category scheme='http://www.blogger.com/atom/ns#' term='programação C++'/><category scheme='http://www.blogger.com/atom/ns#' term='SDL'/><category scheme='http://www.blogger.com/atom/ns#' term='C++'/><category scheme='http://www.blogger.com/atom/ns#' term='biblioteca'/><title type='text'>Configurando as bibliotecas auxiliares</title><content type='html'>Agora vamos configurar ou instalar as bibliotecas auxiliares do SDL para utilizar em nossos programas,  quem ainda não trabalhou com SDL não sabe mas nela falta muita coisa que seria muito útil para programação de jogos, para isso foram criadas várias bibliotecas auxiliares como SDL_image, para carregar imagens de outros formatos como png, jpeg, targa e outros, SDL_gfx ou Sprig, para aplicar efeitos como zoom e rotação à superfícies, SDL_mixer, para carregar e tocar sons e músicas entre muitas outras que facilitam a nossa vida.&lt;br /&gt;Para instalá-las devemos primeiro saber como funcionam, eu vou explicar a configuração d SDL_image e com quase todas as outras é só repetir o processo:&lt;br /&gt;Primeiro baixe os arquivos de desenvolvimento &lt;a href="http://www.libsdl.org/projects/SDL_image/"&gt;aqui&lt;/a&gt;, selecione o pacote SDL_image-devel-1.2.6-VC8.zip, este pacote vem com duas pastas, include e lib. Extraia estas duas pastas para a pasta onde você instalou o SDL, se o descompactador perguntar se você deseja sobrescrever clique em sim e pronto! Você já pode começar a programar com esta biblioteca! Agora uma observação: na pasta lib existem algumas DLLs, elas devem ser copiadas para o diretório do seu executável para que o mesmo possa usar as funções da biblioteca, para garantir que o seu programa funcione em qualquer lugar que esteja copie estas dlls para a pasta system ou system32 do windows.&lt;br /&gt;&lt;br /&gt;Para usar as funções é só inserir a diretiva "#include &lt;sdl_image.h&gt;&lt;sdl_image.h&gt;" no topo do seu código e  "linkar" o executável à DLL. Para isso vá no seu projeto, na barra de menus clique em project&gt;&gt;build options e na aba link adicione SDL_image. com isso seu programa ira encotrar as funções da biblioteca. Até a proxima.&lt;/sdl_image.h&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7076272936363191626-4368875074735654455?l=aletitbe.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aletitbe.blogspot.com/feeds/4368875074735654455/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://aletitbe.blogspot.com/2008/08/configurando-as-bibliotecas-auxiliares.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/4368875074735654455'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/4368875074735654455'/><link rel='alternate' type='text/html' href='http://aletitbe.blogspot.com/2008/08/configurando-as-bibliotecas-auxiliares.html' title='Configurando as bibliotecas auxiliares'/><author><name>André</name><uri>http://www.blogger.com/profile/16422396085455135767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7076272936363191626.post-6070900444397322659</id><published>2008-07-24T11:04:00.000-03:00</published><updated>2008-07-24T12:30:20.100-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Code_Blocks'/><category scheme='http://www.blogger.com/atom/ns#' term='SDL'/><category scheme='http://www.blogger.com/atom/ns#' term='C++'/><title type='text'>Configurando o SDL No Code::Blocks 8.02</title><content type='html'>Antes de começar a programar devemos escolher uma IDE e um sistema, como IDE eu gosto do Code::Blocks pois é ótima, free e já vem com o mingw32. Para quem é preso ao Wind@ws como eu esta é uma boa escolha por você não precisa se preocupar com mais nada, é só baixar, instalar e começar a programar.&lt;br /&gt;Baixe a última versão estável do &lt;a href="http://www.codeblocks.org/downloads"&gt;Code Blocks&lt;/a&gt; (que no meu caso foi a 8.02) que vem com o mingw (codeblocks-8.02mingw-setup.exe), instale normalmente.&lt;br /&gt;Agora baixe a última versão do  &lt;a href="http://www.libsdl.org/download-1.2.php"&gt;SDL&lt;/a&gt; (&lt;a href="http://www.libsdl.org/release/SDL-devel-1.2.13-mingw32.tar.gz"&gt;SDL-devel-1.2.13-mingw32.tar.gz&lt;/a&gt;)e descompacte para uma pasta no seu computador, eu preferi criar uma pasta chamada SDL no drive C: para colocar tudo relacionado a SDL nela, mas você que escolhe onde acham melhor. Na pasta do SDL descompactado tem várias outras pastas, você deve ir na bin e copiar o arquivo SDL.dll para a pasta system ou system32 do windows, fazendo isso você evita que os programas criados com SDL não iniciem por não encontrar a DLL. Agora um truque para funcionar no Code Blocks: vá na pasta include, depois em SDL e copie tudo, volte na pasta include e cole tudo, com isso o SDL encontra os Headers e você mantém a compatibilidade com códigos que  os incluem com "SDL/Header.h".&lt;br /&gt;Agora vamos ao Code Blocks, inicie o programa e na barra de menus clique em File &gt; new &gt; project  que vai abrir uma janela com vários tipos de projeto, escolha SDL, escolha um nome e local para o projeto e clique em next, a próxima tela pergunta onde está localizado o SDL, como você não deve ter instalado( se seguiu o passo a passo do tuto) a variável "$(#sdl)" não existe, então você deve clicar em procurar que o Code Blocks vai abrir uma janela de edição de variáveis onde você pode dizer onde está o SDL, vá clicando em procurar e em objs coloque a pasta bin( eu acho que é essa) que está dentro da pasta descompactada do SDL, em include coloque a pasta include do mesmo local e em lib tambem a lib do SDL. Clique em fechar e agora clieque em next,  finish e pronto. O Code Blocks cria um projeto que mostra o logo dele em uma janela. Compile este código e você terá seu primeiro programa em SDL funcionando. No próximo post estarei ensinando como configurar as bibliotecas auxiliares do SDL. Até a próxima!.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7076272936363191626-6070900444397322659?l=aletitbe.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aletitbe.blogspot.com/feeds/6070900444397322659/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://aletitbe.blogspot.com/2008/07/configurando-o-sdl-no-codeblocks-802.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/6070900444397322659'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/6070900444397322659'/><link rel='alternate' type='text/html' href='http://aletitbe.blogspot.com/2008/07/configurando-o-sdl-no-codeblocks-802.html' title='Configurando o SDL No Code::Blocks 8.02'/><author><name>André</name><uri>http://www.blogger.com/profile/16422396085455135767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7076272936363191626.post-4629159161696689582</id><published>2008-07-22T09:56:00.000-03:00</published><updated>2008-07-22T10:06:18.532-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='SDL'/><category scheme='http://www.blogger.com/atom/ns#' term='C++'/><category scheme='http://www.blogger.com/atom/ns#' term='RPGmaker'/><title type='text'>Vamos começar!!!</title><content type='html'>Eu estou trabalhando em um projeto que possui o estilo do RPGmaker e como base para este projeto e também como início do meu aprendizado sobre SDL e C++ eu usei os tutoriais do &lt;a href="http://www.sdltutorials.com/category/c-tutorials/sdl-tutorials/"&gt;Dev Hub&lt;/a&gt; e eu recomendo que quem estiver interessado em programar com SDL que leia estes tutoriais pois neles você encontra um bom começo, como o site está todo em inglês,  para quem não tem muita afinidade com a língua eu estarei fazendo um breve tutorial de como configurar o CodeBlocks para funcionar com o SDL e você estará pronto para programar. Espero que vocês visitem o Dev Hub pois quando eu começar o tutorial sobre o projeto do RPG não me apegarei muito aos detalhes que estivem esplicados lá. Até a próxima.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7076272936363191626-4629159161696689582?l=aletitbe.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aletitbe.blogspot.com/feeds/4629159161696689582/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://aletitbe.blogspot.com/2008/07/vamos-comear.html#comment-form' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/4629159161696689582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/4629159161696689582'/><link rel='alternate' type='text/html' href='http://aletitbe.blogspot.com/2008/07/vamos-comear.html' title='Vamos começar!!!'/><author><name>André</name><uri>http://www.blogger.com/profile/16422396085455135767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7076272936363191626.post-1892554044063110382</id><published>2008-07-17T11:42:00.000-03:00</published><updated>2008-07-22T10:24:46.446-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gfx'/><category scheme='http://www.blogger.com/atom/ns#' term='6'/><category scheme='http://www.blogger.com/atom/ns#' term='Visual'/><category scheme='http://www.blogger.com/atom/ns#' term='SDLgfx'/><category scheme='http://www.blogger.com/atom/ns#' term='SDL'/><category scheme='http://www.blogger.com/atom/ns#' term='C++'/><title type='text'>SDL Gfx no Visual C++ 6</title><content type='html'>&lt;p class="western" style="margin-bottom: 0cm;"&gt;Este pequeno tutorial é pra quem já tem algum conhecimento e  o SDL instalado no VC6 e o usa, eu prefiro usar o CodeBlocks que é uma IDE bem melhor e vem com o Mingw32 mas para compatibilidade com muitos programas da net e portabilidade eu uso o VC6 porque muita gente dá suporte melhor a ele. Eu decidi criá-lo pois vi alguns pedidos de pessoas na net sobre suporte de como compilar a biblioteca pois não existem binários distribuidos pelo &lt;a href="http://www.ferzkopp.net/joomla/content/view/19/14/"&gt;autor&lt;/a&gt;.&lt;br /&gt;&lt;/p&gt;&lt;p class="western" style="margin-bottom: 0cm; font-weight: bold;"&gt;Como compilar a biblioteca SDL_gfx 2.0.17 com o visual c++ 6 (e talvez em outras versões do visual).&lt;/p&gt;  &lt;p class="western" style="margin-bottom: 0cm;"&gt;Primeiro crie um novo projeto do tipo Dinamic-Link library e de preferência coloque-o na pasta do source do SDL gfx, marque como projeto vazio.&lt;/p&gt; &lt;p class="western" style="margin-bottom: 0cm;"&gt;Vá em configurações(settings) e na aba C/C++ e em debug e mude para Multitrheaded DLL(básico para uso do SDL com VC6).&lt;/p&gt; &lt;p class="western" style="margin-bottom: 0cm;"&gt;Na aba link, adicione SDL.lib em General &gt; Object/libraries e clique em ok para fechar a janela.&lt;/p&gt; &lt;p class="western" style="margin-bottom: 0cm;"&gt;Na janela workspace clique com o botão direito do mouse sobre o nome do projeto e selecione adicionar...(Add Files to Project) e então selecione todos os arquivos source e headers do SDL gfx e clique em ok.&lt;/p&gt; &lt;p class="western" style="margin-bottom: 0cm;"&gt;Pronto! Agora você verá um monte de Warnings e alguns erros, com os warnings não precisa se preocupar, é só ignorar e os erros são todos sobre algum problema na formatação do texto(?) ou algo assim.&lt;/p&gt; &lt;p class="western" style="margin-bottom: 0cm;"&gt;Eu resolvi os erros simplesmente redeclarando as variáveis que apresentaram erro no começo da função (elas estão declaradas pouco antes do primeiro uso mas isso causa algum erro estranho no compilador).&lt;/p&gt; &lt;p class="western" style="margin-bottom: 0cm;"&gt;Agora é só pegar a DLL e jogar na pasta system do seu Windows, a lib na pasta lib do SDL( ou do compilador ) e os Headers copiar para a pasta include do SDL ou do compilador( eu prefido a do SDL pois não gosto de ficar modificando as pastas do compilador).&lt;/p&gt; &lt;p class="western" style="margin-bottom: 0cm;"&gt;Se quiser compilar os testes( para ver o rotozoom funcionando ^^) eu recomendo que renomeie os arquivos source de .c para .cpp que elimina alguns erros.&lt;/p&gt;É só isso! Pelo CodeBlocks é mais facil pois não aparecem erros( só warnings). Até a próxima.&lt;meta equiv="CONTENT-TYPE" content="text/html; charset=utf-8"&gt;&lt;title&gt;Como compilar a biblioteca SDL_gfx com o visual c++ 6 (e talvez&lt;/title&gt;&lt;meta name="GENERATOR" content="BrOffice.org 2.2  (Win32)"&gt;&lt;meta name="AUTHOR" content="Andre"&gt;&lt;meta name="CREATED" content="20080715;22310000"&gt;&lt;meta name="CHANGEDBY" content="Andre"&gt;&lt;meta name="CHANGED" content="20080715;23310000"&gt;&lt;style type="text/css"&gt; 	&lt;!-- 		@page { margin: 2cm } 		P { margin-bottom: 0.21cm } 	--&gt;&lt;/style&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7076272936363191626-1892554044063110382?l=aletitbe.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aletitbe.blogspot.com/feeds/1892554044063110382/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://aletitbe.blogspot.com/2008/07/sdl-gfx-no-visual-c-6.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/1892554044063110382'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/1892554044063110382'/><link rel='alternate' type='text/html' href='http://aletitbe.blogspot.com/2008/07/sdl-gfx-no-visual-c-6.html' title='SDL Gfx no Visual C++ 6'/><author><name>André</name><uri>http://www.blogger.com/profile/16422396085455135767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7076272936363191626.post-8703828892642855021</id><published>2008-07-08T10:51:00.000-03:00</published><updated>2008-07-08T11:04:43.687-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='linguagem C'/><category scheme='http://www.blogger.com/atom/ns#' term='programação C++'/><category scheme='http://www.blogger.com/atom/ns#' term='SDL'/><title type='text'>Sobre o Blog</title><content type='html'>Este é meu primeiro post e espero que seja de muitos outros,&lt;br /&gt;estou criando este blog com o objetivo de ajudar quem tiver interesse no conteúdo que irei postar e a mim^^, pois para postar preciso aprender sobre o assunto antes.&lt;br /&gt;O assunto principal abordado aqui será programação e como meu objetivo é aprender &lt;a href="http://pt.wikipedia.org/wiki/C_%28linguagem_de_programa%C3%A7%C3%A3o%29"&gt;&lt;span style="text-decoration: underline;"&gt;C&lt;/span&gt;&lt;/a&gt;&lt;a href="http://pt.wikipedia.org/wiki/C_%28linguagem_de_programa%C3%A7%C3%A3o%29"&gt; &lt;/a&gt;e &lt;a href="http://pt.wikipedia.org/wiki/Linguagem_c%2B%2B"&gt;C++&lt;/a&gt; será baseado nesta linguagem (ou nestas duas liguagens - pra quem diferencia as duas). Estou interessado também em &lt;a href="http://www.libsdl.org/"&gt;SDL&lt;/a&gt; e vou usá-la para garantir a portabilidade de meus códigos. Espero que tenha tempo para escrever e se alguém se interessar e houver feedback estarei disposto a ajudar quem pedir. Para começar é só isso, até meu primeito poste sobre o assunto. Aguardem!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7076272936363191626-8703828892642855021?l=aletitbe.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aletitbe.blogspot.com/feeds/8703828892642855021/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://aletitbe.blogspot.com/2008/07/sobre-o-blog.html#comment-form' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/8703828892642855021'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7076272936363191626/posts/default/8703828892642855021'/><link rel='alternate' type='text/html' href='http://aletitbe.blogspot.com/2008/07/sobre-o-blog.html' title='Sobre o Blog'/><author><name>André</name><uri>http://www.blogger.com/profile/16422396085455135767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry></feed>
